The overall control layout may feel a bit dated but if you go to options you’ll find there are 4 different control schemes to choose from. Your objective is always displayed above your visor view.
As I stated, the controls are extremely simple, and at no point will you feel lost or not sure what to activate. You can provide the same service to fallen squad members and if there is a health station, you can command them to heal up by pointing at it and pressing (A). If you are downed you can call for help and a squad member will come to revive you. Simply tapping (A) while looking down your weapon’s sight will issue some quick commands such as breach a door, hack a terminal or focus on a key enemy target. LEFT – Search And Destroy (my favorite command).Holding down the (A) button will bring up a command window which can be issued by pressing the associated key on the D-pad The shining point is the simplistic squad control mechanics. Star Wars: Republic Commando has a well-written story that will keep you engaged, however, this is not what made this title a cult classic. DELTA will have to travel to multiple planets, perform various tasks such as assassinations, sabotage enemy equipment and annihilate everything in sight with strategic finesse. Once released from the clone factory on Kamino, the prime objective is to help the republic army win the clone wars. In fact, while listening to all the squad members banter, I quickly forgot they were clones early on in the 8 to 9-hour campaign. You would think that since they are all clones we would hear nothing but “yes sir” responses but this is not the case. Each member of the DELTA squad fellow clone troopers has their own individual character traits. In Star Wars: Republic Commando, you play as elite clone trooper commander RC-1138 “Boss”, a straight to the point no BS leader of “DELTA squad”. The same also now applies to Star Wars: Republic Commando.
If you played any of these titles then you know they are pretty much direct ports and not remasters or enhanced versions. Fans of the franchised loved it, critics praised it, and then…POOF! it disappeared.įast forward to 2021 and we see the return of Star Wars: Republic Commando published and developed by Aspyr, the team behind other notable Star Wars re-released titles such as STAR WARS™ Jedi Knight: Jedi Outcast, STAR WARS™ Jedi Knight: Jedi Academy, and STAR WARS™ Episode I Racer. Star Wars: Republic Commando had an engaging story, unique environments filled with a variety of enemies alongside some new and familiar characters from the Star Wars universe, multiplayer mode, and an easy-to-play gameplay mechanic. Just reading that description sounds badass and thankfully the game delivered.
LucasArts Star Wars: Republic Commando was a tactical squad-based FPS in the Star Wars universe. However, an unexpected dark horse arrived on the Xbox which not only made an impact but left a lasting impression for years to come. Halo 2 had released the prior year and was instantly regarded as one of the best FPS of all time. Back in 2005, the original Xbox was quickly establishing itself as a must-have console.